Few doctors know the story of SMON, and perhaps even fewer use the catchphrase “cure as cause.”
“As a civil engineer, your area of study is civilization,” he said. “Creating things that enable civilization — where people are gathered — to occur.”
Valuing feelings of happiness or wanting others to be happy is not a bad thing. The problem arises when we come to believe we should always feel this way. This makes our negative emotions – which are inevitable and normally quite adaptive – seem like they are getting in the way of an important goal in life.
So much wrong in so little space.
This is on the main nav of the Ting website. I like how the follower numbers are displayed -- it's a nice way of adding a wee bit of persuasive rhetoric to a limited space. It doesn't just say "please follow us" but rather "Join the 123,000+ other people that have already decided to follow us" in about the same amount of space.
Musing on relation of societal-generations to marketing demographics, and normaliation of the latter through the former.
In the digital world, though, persuasion architectures can be built at the scale of billions and they can target, infer, understand and be deployed at individuals one by one by figuring out your weaknesses, and they can be sent to everyone's phone private screen, so it's not visible to us. And that's different. And that's just one of the basic things that artificial intelligence can do.
A good anecdote about how many people in the real world (i.e. not techies at tech jobs) access the internet.
All the beds and bedrooms around the world are empty two-thirds of the time. All the automobiles are empty and motionless five-sixth’s of the day. There are two main causes of this vast uselessness. Firstly, we try to do everything at peak loads. Secondly, we try to “own” too many objects that we use too infrequently to justify “ownership”.