< Next opportunities begin January 6. Act soon to get your spot.

Music Scrapbook 2024

I start a new playlist for each year in Apple Music, going back to 2018. I didn’t post my 2023 list for some reason which was probably depression (that’s usually the reason the big good happy thing simply doesn’t happen), but here is this year’s. It’s not made of songs that came out in 2024 … continue

You’re not a bad writer. Probably.

Are you actually bad at writing or is it just that writing is uncomfortable for you? That’s a question that comes up a lot in my world. I’m often in the position of teaching and evaluating the work of design students who don’t consider themselves to be writers. In the somewhat recent past, I’ve been … continue

You can’t divide the product work into words and not words, sorry

There are at least two false divisions in product cultures causing strife today: The content is what people are there for. The interface helps people access and make use of it. Using the interface to access or use the content creates an experience. Words in your product can be content: what people are there for. … continue

The value of content design is built-in and self-evident. (the brick analogy)

Let’s imagine something together: Your digital product company has decided to build a new headquarters. The design of the building calls for a brick exterior. (Great choice, by the way.) Do you imagine you will hire bricklayers to lay those brick? Why bother, right? Who needs ’em? Everyone knows how blocks work. Stack stack stack. … continue

Writing ain’t religion

Choose a writing method that works for your team, content, and audience. Writing ain’t religion, friends. It’s okay to attend more than one church.  Let’s take content design, for instance. Content design is generally my top choice when: A) writing content that has to support as broad of an audience as possible, and/orB) making content … continue

It’s a website, not a carnival.

If you’re a UX writer, content designer, or similar, you need to learn to resist the pressure to be clever, to be funny, to be creative, to “make it pop”, to “give it personality” — especially if you’re not sure that it’s appropriate for the experience. (It’s probably not.)

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